3. BEAT COP Guardian, Law
A member of the city's "thin blue line" that separates the law-abiding citizens from rampant crime- not terribly flashy, but I think it's important to include the horror-movie archetypes. In a world where there really are vampires, werewolves, etc, they would likely find themselves regularly running afoul of supernatural menaces, in addition to standard criminals. In fact, veterans of monster encounters would likely take to carrying supposedly magical charms to try to improve their chances against the growing threat of supernatural monsters.
Plot Twists: +1
M:06-05-04-03-X Authority Figure (Entice)
A:08-08-07-06-X Lucky Charm*
*On a successful attack, roll a d6: on a "6" the attack deals Penetrating damage.