Celeste Darkly
Celeste Darkly




Vampire, Occultist



Plot Twists





Super Rare (Unique)




Side A: Leap/Climb, Stamina, Vampiric, Possession

Side B: Immobilize, Curse, Martial Artist, Firestorm

Gx057 Celeste Darkly is a HorrorClix 1.5 monster designed by BLG as part of his Gothix custom set.


A student of witchcraft in 1700s Massachusetts, the young woman known as Celeste Darkly was captured by fanatical witch-hunters. Faced with torture and certain death, she deduced that her only chance of escaping her captors was to invoke the curse of vampirism. Thus she used a forbidden spell to gain the power to escape imprisonment, but at the price of carrying the Red Thirst. She has spent most of the last two centuries studying magic, with one significant interruption: during a power vacuum in the Bloodcall caused by internal strife and a series of assassinations, Celeste took charge of the Cabal, leading it through a quietly productive period during the '60s and '70s. She was the only Bloodcall leader to willingly resign, stepping down to devote more time to her arcane studies. Today, she is regarded as one of the world's leading occultists, with more knowledge of magic that one can accumulate in a single lifetime.

The miniature would depict a beautiful woman in an elaborate black gown, a white streak running through her long black hair. She would be holding a black cat, and red candles would be arranged on the ground around her.


120 Points, +2 Twists
Vampire, Occultist

At the beginning of your turn you may flip this card.

Side AEdit

  • Batwing (Leap/Climb) - This monster automatically breaks away and ignores the effects of monsters, victims, hindering terrain, elevated terrain and outdoor blocking terrain for movement purposes.
  • Vampiric Cleaver - If the attack causes the target to take at least 1 damage, heal this monster of 1 damage.
  • Stamina - Damage dealt to this monster is reduced by 1.
  • Dominate (Possession) Cleaver - If the attack succeeds, deal no damage. The monster is possessed.

Side BEdit

  • Immobilize Cleaver - Instead of making an attack, give an adjacent opposing monster an action token.
  • Curse Cleaver - If the attack succeeds, deal no damage. Instead, modify each of the target's combat values by -1 until the beginning of your next turn.
  • Magic Wards (Martial Artist) - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 4–6, this monster evades the attack.
  • Summon Spirits (Firestorm) Pistol - Instead of making a ranged combat attack, deal 1 damage to each opposing monster that is within 4 spaces of this monster, which has an action token, and to which this monster has a clear line of fire.


4Targets1 01 02 03 04 05 06 07 08 09 10 11 12
Wfoot 6 6 5 5 5 4 4 4 X X X X
Attack 10 9 9 9 8 8 8 7 X X X X
Defense 18 17 17 16 16 15 14 13 X X X X
DamageRegular 2 2 2 2 2 2 2 1 X X X X