Heal - Make an attack roll against an adjacent friendly monster as though making a close combat attack, ignoring all combat value modifiers. Neither this monster nor the target may be adjacent to any opposing monster. If the attack roll succeeds, roll a d6 and subtract 2 from the result (minimum 1). The target is healed of an amount of damage equal to the result. On a critical hit, heal the target of one extra damage. On a critical miss, do not heal the target. Instead, it takes one unpreventable damage.
- This power is based on the HeroClix power Support, and is functionally identical.