Satanic Pact - Whenever this monster takes damage, roll a d6. On a result of 6, turn this monster's dial to its green or red starting line and place this monster in your starting area with two action tokens on it.
Advertisement
Satanic Pact - Whenever this monster takes damage, roll a d6. On a result of 6, turn this monster's dial to its green or red starting line and place this monster in your starting area with two action tokens on it.