19. YLOGOC PARASITE Abomination
The archaeological community was abuzz about the discovery of the ruins of a massive, ancient city in the wastes of the Sahara desert a few years ago. Called "Ylogoc" by the Bedouins who have shunned the site since time immemorial -the name shares no obvious entomology with any known African language- the ruins made front-page news in academic journals around the world. The excitement of the scientific community cooled as every means of testing the age of the structures produced results that were clearly impossible- with a best estimate in the millions of years, no reputation-conscious scientist wanted to be associated with wild claims of a pre-human civilization! However, an archaeological expidetion sponsored by Miskatonic University continued the excavation- until recently, when all contact with the large team of archaeologists and workers was lost. Unknown to the outside world, the archaeologists unleashed a long-dormant parasite from the dusty ruins. Whether the parasite was the cause of the death of the Ygoloc civilization, or if it was a deadly "guardian" placed to protect the secrets of the vanished dwellers of the ancient city, is unknown... The miniature of this monster would depict an archaeologist writhing in pain, as a tentacle-like alien protuberance grows from his shoulder; the protuberance would have warty yellowish skin a toothy maw at its tip.
Plot Twists: +0
A:08-08-09-09-09-08-07-06-X Drain (Vampiric)
D:12-13-14-15-14-13-12-10-X Hey, that Looks Like… (Disguise)* / Acid Blood / Seeping (Area)
Continuous Power: Parasitic Infection (If this monster slays a Victim, instead of placing the token on this monster's card you may choose to remove the Victim Token from the game and place another monster with the same Collector’s Number from outside the game in its’ place; turn the new monster to the green starting line and give it two Action Tokens.)
*When this character is chosen as the target of an attack, roll a d6. On a result of 5 or 6, the attack can’t be made and the attacker cannot attack this character for the rest of the turn. If the action becomes illegal, the attacker must choose another legal action to perform, if possible. The selected action must be a free action or non-free action based on what the action type was given to it that led to the attack.